codex #dreambot
//This bot is capable of doing Fishing wearing your worn items and equipping the items you choose to.
//The bot will also equip the bait you choose to use.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DreamBot.API;
using DreamBot.API.Objects;
using DreamBot.API.Objects.Items;
using DreamBot.API.Objects.Items.Equipment;
using DreamBot.API.Objects.Items.Equipment.Bait;
public class FishingBot : Bot
{
public FishingBot()
{
//Set the name of the bot.
Name = "FishingBot";
//Set the bot's priority.
Priority = BotPriority.Low;
//Set the bot's status.
Status = BotStatus.Idle;
//Set the bot's current task.
CurrentTask = Task.None;
//Set the bot's current target.
CurrentTarget = null;
//Set the bot's current fishing spot.
CurrentFishingSpot = null;
//Set the bot's current bait.
CurrentBait = null;
//Set the bot's current fishing rod.
CurrentFishingRod = null;
//Set the bot's current fishing spot.
//code
}
public override void OnStart()
{
//Set the bot's status.
Status = BotStatus.Idle;
//Set the bot's current task.
CurrentTask = Task.None;
//Set the bot's current target.
CurrentTarget = null;
//Set the bot's current fishing spot.
CurrentFishingSpot = null;
//Set the bot's current bait.
CurrentBait = null;
//Set the bot's current fishing rod.
CurrentFishingRod = null;
//Set the bot's current fishing spot.
CurrentFishingSpot = null;
//Set the bot's current bait.
//Continue, you're on the right track.
}
public override void OnStop()
{
}
public override void OnTick()
{
}
public override void OnPulse()
{}
public override void OnLogin()
{
}
public override void OnLogout()
{
}
public override void OnDisconnect()
{
}
public override void OnDeath()
{
}
public override void OnObjectAction(GameObject obj, GameObjectAction action)
{
}
public override void OnObjectClick(GameObject obj, GameObjectAction action)
{
}
public override void OnObjectMessage(GameObject obj, string message)
{
}
public override void OnObjectSpawn(GameObject obj)
{
}
Last update: November 18, 2023
Created: October 12, 2023
Created: October 12, 2023