gpt3 #dreambot
import org.dreambot.api.methods.Calculations;
import org.dreambot.api.methods.container.impl.equipment.EquipmentSlot;
import org.dreambot.api.methods.map.Area;
import org.dreambot.api.methods.skills.Skill;
import org.dreambot.api.methods.tabs.Tab;
import org.dreambot.api.script.AbstractScript;
import org.dreambot.api.script.Category;
import org.dreambot.api.script.ScriptManifest;
@ScriptManifest(author = "YourNameHere", name = "Zulrah Bot", version = 1.0, description = "Kills Zulrah for profits", category = Category.COMBAT)
public class ZulrahBot extends AbstractScript {
private Area zulrahArea;
private int zulrahHP;
private int zulrahMinHP;
private boolean inCombat;
@Override
public void onStart() {
zulrahArea = new Area(2268, 3073, 2287, 3105);
zulrahHP = 100;
zulrahMinHP = 0;
inCombat = false;
}
@Override
public int onLoop() {
// If we're not in the zulrah area, teleport there
if (!zulrahArea.contains(getLocalPlayer())) {
getTabs().open(Tab.MAGIC);
getMagic().castSpell("Teleport to Zul-Andra");
return Calculations.random(500, 1500);
}
// Check if in combat
if (getLocalPlayer().isInCombat()) {
inCombat = true;
} else if (inCombat) {
// Check if Zulrah is dead
if (getLocalPlayer().getHealthPercent() == 100) {
inCombat = false;
getWalking().walk(zulrahArea.getRandomTile());
return Calculations.random(1000, 2000);
}
}
// Check if we have the correct equipment for Zulrah
if (!getEquipment().isWearingItem(EquipmentSlot.HAT, "Crown")) {
// Equip the crown
getInventory().interact("Crown", "Wear");
return Calculations.random(1000, 1500);
}
// Check if we are at the right level
if (getSkills().getRealLevel(Skill.SLAYER) < 75) {
// Stop the script
stop();
return 0;
}
// Check if we need to attack Zulrah
if (!inCombat) {
// Attack Zulrah
getNpcs().closest("Zulrah").interact("Attack");
return Calculations.random(1000, 2000);
}
// Check if we need to heal
if (getLocalPlayer().getHealthPercent() < zulrahMinHP) {
// Eat food
getInventory().interact("Lobster", "Eat");
return Calculations.random(1000, 1500);
}
// Check if we need to drink a potion
if (getLocalPlayer().getHealthPercent() < zulrahHP) {
// Drink a potion
getInventory().interact("Super restore(4)", "Drink");
return Calculations.random(1000, 1500);
}
return Calculations.random(500, 1000);
}
}
Last update: November 18, 2023
Created: October 12, 2023
Created: October 12, 2023